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3d - Printworx

Kk2 to naze for acro flying

Started by Jazzz, Thursday,April 07, 2016, 19:03:12

Previous topic - Next topic

Jazzz

I don';t think there is much difference to be honest the kk2
Was more predictable when you moved the stick to turn
Sharp it always seems to turn at the same angle .
were as you seem to have to be more precise
With the naze constantly adding small adjustments which makes it harder to fly in small spaces but easier at a distance doing long sweepers.
IMHO if your flying close in doing fast turns the kk2 was better

guest325

I found that 32 bit fc';s were much more fussy about setup and vibration so don';t use them anymore. For how I want my models to fly the old 8 bit fc';s are fine.

DarkButterfly

Quote from: DarrellW on Thursday,April 07, 2016, 21:50:15
I found that 32 bit fc';s were much more fussy about setup and vibration so don';t use them anymore. For how I want my models to fly the old 8 bit fc';s are fine.

I';ve put a KK2 back on my pentacopter for that very reason.
Why use 4 motors when you can use 6?

YouTube channel
[url="https://www.youtube.com/user/RobR386"]https://www.youtube.com/user/RobR386[/url]

Jazzz

Quote from: DarrellW on Thursday,April 07, 2016, 21:50:15
I found that 32 bit fc';s were much more fussy about setup and vibration so don';t use them anymore. For how I want my models to fly the old 8 bit fc';s are fine.
I agree I';m sure the naze is a better faster flight control
And seems to fly smoother ...
But I like the robotic sort of feel to the kk2 and ease of use
I don';t like the idear of taking a laptop out every time I want to fly or having to keep returning home to try new settings
I think the kk2 is sometimes under estimated

nub

suppose it depends on how you fly but there';s no way you could pull some of the moves you can do with a combo like the naze/betaflight with a KK2.

the extra authority in "airmode" at low throttles for example, don';t think the KK2 can fly like that from what i remember, though it could probably be made to do so :hmm: :laugh:

Point and click.

Monkey see, Monkey do.

DarkButterfly

Quote from: nub on Thursday,April 07, 2016, 22:58:10
suppose it depends on how you fly but there';s no way you could pull some of the moves you can do with a combo like the naze/betaflight with a KK2.

the extra authority in "airmode" at low throttles for example, don';t think the KK2 can fly like that from what i remember, though it could probably be made to do so :hmm: :laugh:



Get up enough speed and it may be possible ::)
Why use 4 motors when you can use 6?

YouTube channel
[url="https://www.youtube.com/user/RobR386"]https://www.youtube.com/user/RobR386[/url]

Jazzz

Quote from: nub on Thursday,April 07, 2016, 22:58:10
suppose it depends on how you fly but there';s no way you could pull some of the moves you can do with a combo like the naze/betaflight with a KK2.

the extra authority in "airmode" at low throttles for example, don';t think the KK2 can fly like that from what i remember, though it could probably be made to do so :hmm: :laugh:
I';m keeping the naze on this quad but building another
With a kk2 as soon as the motors turn up .....
A week or so of not getting the new Nase to even conect
To the PC and no joy on a return. Has put me off .
Why would one naze connect and another not Thay both use the same drivers ..
Strange

nub

:hmm: maybe something up with the USB port on the board that won';t connect.
Point and click.

Monkey see, Monkey do.